![]() ![]() Some CRTs have component input but don’t support 480p resolutions, so it’s OK if you’re limited to 480i and below, just use the 240p resolutions. They’re less accurate to the original consoles, but you might like how it looks, so it’s up to you if your TV does both. If you have component cables and your TV is an “EDTV” or even one of those super weird late-model CRTs that does HD, you could also try the 480p and below resolutions and see if you like them. The resolutions you’ll want to use will depend somewhat on these.įor CRT (any cables), you’ll almost always want to use the “double-strike” resolutions (240p and below). There’s a few ways that your Wii might be hooked up to your TV: you might have an HDTV with component cables (the kind with five plugs: red/green/blue, plus white/red), an HDTV with composite (the red/yellow/white cables), a CRT with component cables, or a CRT with composite. We’re also going to assume Integer Scale is set to OFF because it mostly just gets in the way of positioning the screen (it doesn’t currently center the image, so if we use it we’ll get a picture that just sits in the top left of the screen being annoying). Aspect Ratio should usually just be set to “Custom” in order to avoid further unnecessary adjustments, but “Core provided” should also be fine most of the time. If you don’t like point filtering that’s fine, but that’s the assumption I’m making here. In most cases, Default Filter should be set to “Point filtering”. ![]() If your Wii is set to widescreen 16:9, RetroArch does some additional scaling which will make everything wider by 6%. This information is useless right now but could become useful in future.įirst off, it’s assumed that your Wii and TV are set to 4:3 mode, not widescreen or any kind of “wide zoom” feature your TV has. I’ve also included hypothetical video encoder scaling which could be used to correct their PARs where I know them (based on the work of editors on the Pin Eight wiki). Here’s the in-theory “correct” resolution settings to simulate each of the RetroArch cores’ original display. See that thread for some additional background info. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users.This thread was split from Wii/GC pixels are not square. If you’d like to learn more about upcoming releases, please consult our roadmap here. Raising the lowest common Continue reading RetroArch 1.15.0 release It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. ![]()
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